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"He who hopes to learn the fine art of the game from books will soon learn that only the opening and closing moves of the game admit of exhaustive systematic description; and that the endless variety of moves which develop from the opening defies description; the gap left in the instructions can only be filled in by the zealous study of games fought out by master hands." E.M.Avedon, The Study of Games

News and Insights

October 16, 2009

LineCollector is Alive

posted by Murphyslaw rss icon

Yeah...I just finished my first milestone and can now proudly present "LineCollector", which is a classical, game programming beginner clone of tetris. I worked on it for about a week in total. I almost did the entire art first and started programming afterwards, so I had a good picture of where I wanted to go. The game features a ghost block, soft-drop, a hold block, a three-piece preview and a highscore functionality. It has some very simple sounds with a groovie old N64 Tetris background music. You actually can win the game, if you make it to level 23, which should be fairly hard. ;D

I will also publish a little postmortem in a few days, that sums up the developing process and will state some things that went well and some that went wrong. I really would like to encourage everyone who tries the game, to give feedback in any way you like. You can download the binaries, the source code and the postmortem from the portfolio page.

Happy Line Collecting!

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